The purpose of this preview is primarily to take a look at the multiplayer, because it’s a little different to what you’d expect and it may or may not appeal to everyone in its current form. Knowing when to hold a position, when to garrison buildings, and what troops work best against which particular enemy is essential. If you don’t get that nailed reasonably quickly then completing missions or progressing in the multiplayer battles can be incredibly difficult. You need to have a complete understanding of the battlefield and most importantly a unit’s strength and weakness. Unlike a lot of RTS games where it’s a case of massing units and then forming an all-out strike, Blitzkrieg 3 will stretch the player. Right now there are five historical battles, but that’s only a fraction of can be expected when the game eventually releases. I was left scratching my head a few times, convinced that a couple of the scenarios were actually impossible. Starting this Early Access version was a daunting task because players are thrown into the single player historical missions with a very basic amount of training.Īnyone who’s not played the previous games will probably suspect there’s something wrong with the difficulty balance, because these campaign missions are hard. BLITZKRIEG 3 KEY UPGRADEInstead, they have created a system where you manage a main base, progress, upgrade and then take on other players who are not actually online playing live. There’s none of the usual find a player online and start hammering it out in real-time on a WWII battlefield. Nival have thought long and hard about how they wanted to approach a multiplayer mode and have come up with something a little different. Nival have stuck to what they know best with this third installment, but it does offer something new in the form of the game’s multiplayer – which still feels quite experimental. The Early Access version of the game currently comes with a few historical missions featuring three main WWII factions the German, US and Russian forces. Great graphics, realistic units, and strategic gameplay that’s going to massage the old brain matter. The game has been in Early Access for a while and looks like it could be everything you’d expect from a new Blitzkrieg title. Blitzkrieg 1 and 2 also looked great, and offered a different type of strategic play that made you think about your individual units and actions on the battlefield.Ī decade on, developers Nival are back with Blitzkrieg 3. When the original was released it was very different from all the usual base building Real-Time Strategy titles kicking around in the early 2000s. I have fond memories of the Blitzkrieg series.
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